VR Playtesting Resources


Here we will share our findings, advice, and links to external resources to help you navigate the VR Playtesting process.

Cross-Platform User Testing: VR/MR, Mobile, and Desktop

Testing omnichannel experiences across VR/MR, mobile, and PC or desktop becomes increasingly essential as the...


Feedback from playtesters with blindness and low vision helped Owlchemy team prioritize iterations, confirm hypotheses, and discover new accessibility features to build.

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Understanding VR User Testing

Testing VR applications fundamentally differs from testing web, console, or mobile applications because of the...
A playtester wearing an HTC Vive headset during a playtesting session is playing while shring his VR view on the screenRead more

SXSW 2024: Win-Win Guide To Make XR Games Accessible & Engaging For All

SXSW 2024 panel discussion. Virtual, augmented, and mixed reality have the potential to transform the lives of 1.3 billion...
Olga speaking at the SXSW 2024 panel discussion


Feedback from playtesters with blindness and low vision helped Owlchemy team prioritize iterations, confirm hypotheses, and discover new accessibility features to build.

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VR Playtesting Guide — methods and tools for VR playtesting

The first question is why is it important to test. First of all, you want to test in order to evaluate your VR game or app, to...
A screenshot of a VR game (player view)Read more

Meta Quest Developer Center: VR Playtesting Guide

One of VR Oxygen's contributions to the VR community was sharing our expertise to help Meta prepare the VR Playtesti...
Oculus Quest 2 with controllers


Feedback from playtesters with blindness and low vision helped Owlchemy team prioritize iterations, confirm hypotheses, and discover new accessibility features to build.

Read more

Read Case Studies to see representative examples of what you can do with VR Oxygen, read more about VR Playtesting, VR Accessibility Testing, and contact us to decide on the best solution for your VR game.