VR Playtesting Case Studies
VR Playtesting from the Concept to Launch
How ARVORE tested Pixel Ripped 1978 throughout the whole development cycle, from the concept validation to evaluating comprehension, value, replayability, and unique features.
Read Case StudyConfirming VR Accessibility with Testing
How playtesting with people with low vision and blindness helps Owlchemy Labs continuously discover and confirm VR accessibility features for Cosmonious High.
Feedback from playtesters with blindness and low vision helped Owlchemy team prioritize iterations, confirm hypotheses, and discover new accessibility features to build.
Testing VR Game Balance: Shaping the Positive Player Experience
How VR playtesting helped Andromeda Entertainment and Solar Black discover the best approach to scale difficulty.
Read Case StudyTesting a Large-Scale Multiplayer
How VRROOM tested a live concert with 55 simultaneous attendees. A series of test rounds with varying headset requirement, target audiences, and build sharing logistics.
Read Case StudyMeasuring the Level of Fun and Intuitiveness
How consistent test results helped PatchXR confirm assumptions and identify patterns with different audiences for PatchWorld.
Read Case StudyContinuous VR Game Testing = 5-star Reviews
How ARVORE secured the success of YUKI: Playtesting a VR game throughout the whole development cycle and post-launch updates.
Read Case StudyVR Playtesting with Different Audiences with the Same Consistency
How YUR tested YUR World simultaneously with new users and the existing Discord community.
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