Next, it’s important to define What to test, which part of a VR experience should be tested.
Let’s say you already defined why you want to test an app. For example, you want to find out why people quit after certain part of the experience or after some time. You want to increase playtime or to ensure people continue playing at least until certain part or level.
To make it happen, depending on the app itself, you may want to test what can cause game interruption, there can be a variety of reasons – from bugs in game, in the code, that simply make the game laggy or just crush the game in the middle of it where you think people quit, but can be that it’s an uncomfortable VR enviroment that causes motion sickness, eye strain etc. It might be a contrast issue and that people just don’t notice the UI. Or the reason can be that people get stuck without any clue of where to go or how to go there.
It’s important to know what you want to find out and how it will affect the VR experience after you get the answer to your questions. Will it help? Then you should test it.